Answer:#include <stdio.h>
int main() {
int radius;
float area, perimeter;
radius = 6;
perimeter = 2*3.14*radius;
printf("Perimeter of the Circle = %f inches\n", perimeter);
area = 3.14*radius*radius;
printf("Area of the Circle = %f square inches\n", area);
return(0);
}
struct circle {
float x; // center x
float y; // center y
float radius;
};
int
point_inside (struct circle *c, float x, float y)
{
float x2 = (x - c->x) * (x - c->x);
float y2 = (y - c->y) * (y - c->y);
float r2 = c->radius * c->radius;
// if squared distance is less than squared radius
// point is inside the circle
return (x2 + y2 < r2);
}
Explanation: still finding answers for this huhuhuhu